Dyscophus was built by a team of 14 developers from a wide range of experiences and skillsets for the Week Sauce Game Jam.
The Dual Themes for this Jam were "disco" and "heavy". 
I contributed to this Project as Producer, with the specific goal of helping the team avoid Underscoping,  A process common in volunteer productions where collaborators undercut promising ideas during the ideation phase in the well-intentioned but dangerous act of "limiting scope." To combat this, I would engage the designers and Engineers on our team in "What If" discussions, suggesting alternate solutions and implementation strategies to encourage the team to attempt and accomplish More.
Other Ways I contributed to this Project:
Audio SFX and Voiceover Recording, Vocal Performance, Writing Meeting Agendas, Leding Team Meetings, Attending Sub-Team Meetings, Trello Administration, Teaching Kanban, Hours of playtesting, video capture, and QA feedback
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