


Dyscophus was built by a team of 14 developers from a wide range of experiences and skillsets for the Week Sauce Game Jam.
The Dual Themes for this Jam were "disco" and "heavy".
The Dual Themes for this Jam were "disco" and "heavy".

I contributed to this Project as Producer, with the specific goal of helping the team avoid Underscoping, A process common in volunteer productions where collaborators undercut promising ideas during the ideation phase in the well-intentioned but dangerous act of "limiting scope." To combat this, I would engage the designers and Engineers on our team in "What If" discussions, suggesting alternate solutions and implementation strategies to encourage the team to attempt and accomplish More.

Other Ways I contributed to this Project:
Audio SFX and Voiceover Recording, Vocal Performance, Writing Meeting Agendas, Leding Team Meetings, Attending Sub-Team Meetings, Trello Administration, Teaching Kanban, Hours of playtesting, video capture, and QA feedback
Audio SFX and Voiceover Recording, Vocal Performance, Writing Meeting Agendas, Leding Team Meetings, Attending Sub-Team Meetings, Trello Administration, Teaching Kanban, Hours of playtesting, video capture, and QA feedback